We begin this module with an introduction to the idea of an “e-learning ecology” and the notion of “affordance.” We use this idea to map the range of innovative activities that we may be able to use in e-learning environments – not that we necessarily do. Many e-learning environments simply reproduce the worst of old, didactic pedagogies. We then go on to explore the notion of “ubiquitous learning,” the first of seven “affordances” in computer-mediated educational applications and environments that we examine in this course